mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
|
#include "SwitchBehavior.h"
|
|||
|
#include "BehaviorBranchContext.h"
|
|||
|
#include "EntityManager.h"
|
|||
|
#include "dLogger.h"
|
|||
|
#include "DestroyableComponent.h"
|
|||
|
#include "BehaviorContext.h"
|
|||
|
#include "BuffComponent.h"
|
|||
|
|
|||
|
void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
|||
|
{
|
|||
|
auto state = true;
|
|||
|
|
|||
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction)
|
|||
|
{
|
|||
|
bitStream->Read(state);
|
|||
|
}
|
|||
|
|
|||
|
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
|
|||
|
|
|||
|
if (entity == nullptr)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
|||
|
|
|||
|
if (destroyableComponent == nullptr)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
Game::logger->Log("SwitchBehavior", "[%i] State: (%d), imagination: (%i) / (%f)\n", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
|
|||
|
|
|||
|
if (state || (entity->GetLOT() == 8092 && destroyableComponent->GetImagination() >= m_imagination))
|
|||
|
{
|
|||
|
this->m_actionTrue->Handle(context, bitStream, branch);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
this->m_actionFalse->Handle(context, bitStream, branch);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void SwitchBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
|
|||
|
{
|
|||
|
auto state = true;
|
|||
|
|
|||
|
if (this->m_imagination > 0 || !this->m_isEnemyFaction)
|
|||
|
{
|
|||
|
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
|
|||
|
|
|||
|
state = entity != nullptr;
|
|||
|
|
|||
|
if (state && m_targetHasBuff != 0)
|
|||
|
{
|
|||
|
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
|||
|
|
|||
|
if (buffComponent != nullptr && !buffComponent->HasBuff(m_targetHasBuff))
|
|||
|
{
|
|||
|
state = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bitStream->Write(state);
|
|||
|
}
|
|||
|
|
|||
|
if (state)
|
|||
|
{
|
|||
|
this->m_actionTrue->Calculate(context, bitStream, branch);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
this->m_actionFalse->Calculate(context, bitStream, branch);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void SwitchBehavior::Load()
|
|||
|
{
|
|||
|
this->m_actionTrue = GetAction("action_true");
|
|||
|
|
|||
|
this->m_actionFalse = GetAction("action_false");
|
|||
|
|
|||
|
this->m_imagination = GetInt("imagination");
|
|||
|
|
|||
|
this->m_isEnemyFaction = GetBoolean("isEnemyFaction");
|
|||
|
|
|||
|
this->m_targetHasBuff = GetInt("target_has_buff");
|
|||
|
}
|