DarkflameServer/dScripts/ai/FV/TriggerGas.h

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#pragma once
#include "CppScripts.h"
class TriggerGas : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnOffCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::string m_TimerName = "gasTriggerDamage";
float m_Time = 3.0f;
uint32_t m_MaelstromHelmet = 3068;
uint32_t m_FogDamageSkill = 103;
};