2021-12-05 17:54:36 +00:00
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#include "NsJohnnyMissionServer.h"
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2022-07-05 06:00:10 +00:00
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#include "MissionComponent.h"
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2021-12-05 17:54:36 +00:00
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#include "eMissionState.h"
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void NsJohnnyMissionServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == 773 && missionState <= eMissionState::ACTIVE) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->AcceptMission(774);
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missionComponent->AcceptMission(775);
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missionComponent->AcceptMission(776);
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missionComponent->AcceptMission(777);
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}
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}
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}
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