mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
377 lines
17 KiB
C
377 lines
17 KiB
C
|
/// \file
|
||
|
/// \brief \b [Internal] Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
|
||
|
///
|
||
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
||
|
///
|
||
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
||
|
/// Creative Commons Licensees are subject to the
|
||
|
/// license found at
|
||
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
||
|
/// Single application licensees are subject to the license found at
|
||
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
||
|
/// Custom license users are subject to the terms therein.
|
||
|
/// GPL license users are subject to the GNU General Public
|
||
|
/// License as published by the Free
|
||
|
/// Software Foundation; either version 2 of the License, or (at your
|
||
|
/// option) any later version.
|
||
|
|
||
|
#ifndef __RELIABILITY_LAYER_H
|
||
|
#define __RELIABILITY_LAYER_H
|
||
|
|
||
|
#include "RakMemoryOverride.h"
|
||
|
#include "MTUSize.h"
|
||
|
#include "DS_LinkedList.h"
|
||
|
#include "DS_List.h"
|
||
|
#include "SocketLayer.h"
|
||
|
#include "PacketPriority.h"
|
||
|
#include "DS_Queue.h"
|
||
|
#include "BitStream.h"
|
||
|
#include "InternalPacket.h"
|
||
|
#include "DataBlockEncryptor.h"
|
||
|
#include "RakNetStatistics.h"
|
||
|
#include "SHA1.h"
|
||
|
#include "DS_OrderedList.h"
|
||
|
#include "DS_RangeList.h"
|
||
|
#include "DS_BPlusTree.h"
|
||
|
#include "DS_MemoryPool.h"
|
||
|
|
||
|
class PluginInterface;
|
||
|
|
||
|
/// Sizeof an UDP header in byte
|
||
|
#define UDP_HEADER_SIZE 28
|
||
|
|
||
|
/// Number of ordered streams available. You can use up to 32 ordered streams
|
||
|
#define NUMBER_OF_ORDERED_STREAMS 32 // 2^5
|
||
|
|
||
|
#define RESEND_TREE_ORDER 32
|
||
|
|
||
|
#include "BitStream.h"
|
||
|
|
||
|
int SplitPacketIndexComp( SplitPacketIndexType const &key, InternalPacket* const &data );
|
||
|
struct SplitPacketChannel : public RakNet::RakMemoryOverride//<SplitPacketChannel>
|
||
|
{
|
||
|
RakNetTimeNS lastUpdateTime;
|
||
|
DataStructures::OrderedList<SplitPacketIndexType, InternalPacket*, SplitPacketIndexComp> splitPacketList;
|
||
|
};
|
||
|
int RAK_DLL_EXPORT SplitPacketChannelComp( SplitPacketIdType const &key, SplitPacketChannel* const &data );
|
||
|
|
||
|
/// Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence.
|
||
|
class ReliabilityLayer : public RakNet::RakMemoryOverride//<ReliabilityLayer>
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
/// Constructor
|
||
|
ReliabilityLayer();
|
||
|
|
||
|
/// Destructor
|
||
|
~ReliabilityLayer();
|
||
|
|
||
|
/// Resets the layer for reuse
|
||
|
void Reset( bool resetVariables );
|
||
|
|
||
|
///Sets the encryption key. Doing so will activate secure connections
|
||
|
/// \param[in] key Byte stream for the encryption key
|
||
|
void SetEncryptionKey( const unsigned char *key );
|
||
|
|
||
|
/// Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable packet
|
||
|
/// Default time is 10,000 or 10 seconds in release and 30,000 or 30 seconds in debug.
|
||
|
/// \param[in] time Time, in MS
|
||
|
void SetTimeoutTime( RakNetTime time );
|
||
|
|
||
|
/// Returns the value passed to SetTimeoutTime. or the default if it was never called
|
||
|
/// \param[out] the value passed to SetTimeoutTime
|
||
|
RakNetTime GetTimeoutTime(void);
|
||
|
|
||
|
/// Packets are read directly from the socket layer and skip the reliability layer because unconnected players do not use the reliability layer
|
||
|
/// This function takes packet data after a player has been confirmed as connected.
|
||
|
/// \param[in] buffer The socket data
|
||
|
/// \param[in] length The length of the socket data
|
||
|
/// \param[in] systemAddress The player that this data is from
|
||
|
/// \param[in] messageHandlerList A list of registered plugins
|
||
|
/// \param[in] MTUSize maximum datagram size
|
||
|
/// \retval true Success
|
||
|
/// \retval false Modified packet
|
||
|
bool HandleSocketReceiveFromConnectedPlayer( const char *buffer, unsigned int length, SystemAddress systemAddress, DataStructures::List<PluginInterface*> &messageHandlerList, int MTUSize );
|
||
|
|
||
|
/// This allocates bytes and writes a user-level message to those bytes.
|
||
|
/// \param[out] data The message
|
||
|
/// \return Returns number of BITS put into the buffer
|
||
|
BitSize_t Receive( unsigned char**data );
|
||
|
|
||
|
/// Puts data on the send queue
|
||
|
/// \param[in] data The data to send
|
||
|
/// \param[in] numberOfBitsToSend The length of \a data in bits
|
||
|
/// \param[in] priority The priority level for the send
|
||
|
/// \param[in] reliability The reliability type for the send
|
||
|
/// \param[in] orderingChannel 0 to 31. Specifies what channel to use, for relational ordering and sequencing of packets.
|
||
|
/// \param[in] makeDataCopy If true \a data will be copied. Otherwise, only a pointer will be stored.
|
||
|
/// \param[in] MTUSize maximum datagram size
|
||
|
/// \param[in] currentTime Current time, as per RakNet::GetTime()
|
||
|
/// \return True or false for success or failure.
|
||
|
bool Send( char *data, BitSize_t numberOfBitsToSend, PacketPriority priority, PacketReliability reliability, unsigned char orderingChannel, bool makeDataCopy, int MTUSize, RakNetTimeNS currentTime );
|
||
|
|
||
|
/// Call once per game cycle. Handles internal lists and actually does the send.
|
||
|
/// \param[in] s the communication end point
|
||
|
/// \param[in] systemAddress The Unique Player Identifier who shouldhave sent some packets
|
||
|
/// \param[in] MTUSize maximum datagram size
|
||
|
/// \param[in] time current system time
|
||
|
/// \param[in] maxBitsPerSecond if non-zero, enforces that outgoing bandwidth does not exceed this amount
|
||
|
/// \param[in] messageHandlerList A list of registered plugins
|
||
|
void Update( SOCKET s, SystemAddress systemAddress, int MTUSize, RakNetTimeNS time, unsigned maxBitsPerSecond, DataStructures::List<PluginInterface*> &messageHandlerList );
|
||
|
|
||
|
/// If Read returns -1 and this returns true then a modified packetwas detected
|
||
|
/// \return true when a modified packet is detected
|
||
|
bool IsCheater( void ) const;
|
||
|
|
||
|
/// Were you ever unable to deliver a packet despite retries?
|
||
|
/// \return true means the connection has been lost. Otherwise not.
|
||
|
bool IsDeadConnection( void ) const;
|
||
|
|
||
|
/// Causes IsDeadConnection to return true
|
||
|
void KillConnection(void);
|
||
|
|
||
|
/// Get Statistics
|
||
|
/// \return A pointer to a static struct, filled out with current statistical information.
|
||
|
RakNetStatistics * const GetStatistics( void );
|
||
|
|
||
|
///Are we waiting for any data to be sent out or be processed by the player?
|
||
|
bool IsOutgoingDataWaiting(void);
|
||
|
bool IsReliableOutgoingDataWaiting(void);
|
||
|
bool AreAcksWaiting(void);
|
||
|
|
||
|
// Set outgoing lag and packet loss properties
|
||
|
void ApplyNetworkSimulator( double _maxSendBPS, RakNetTime _minExtraPing, RakNetTime _extraPingVariance );
|
||
|
|
||
|
/// Returns if you previously called ApplyNetworkSimulator
|
||
|
/// \return If you previously called ApplyNetworkSimulator
|
||
|
bool IsNetworkSimulatorActive( void );
|
||
|
|
||
|
void SetSplitMessageProgressInterval(int interval);
|
||
|
void SetUnreliableTimeout(RakNetTime timeoutMS);
|
||
|
/// Has a lot of time passed since the last ack
|
||
|
bool AckTimeout(RakNetTimeNS curTime);
|
||
|
RakNetTimeNS GetNextSendTime(void) const;
|
||
|
RakNetTimeNS GetTimeBetweenPackets(void) const;
|
||
|
RakNetTimeNS GetLastTimeBetweenPacketsDecrease(void) const;
|
||
|
RakNetTimeNS GetLastTimeBetweenPacketsIncrease(void) const;
|
||
|
RakNetTimeNS GetAckPing(void) const;
|
||
|
|
||
|
// If true, will update time between packets quickly based on ping calculations
|
||
|
//void SetDoFastThroughputReactions(bool fast);
|
||
|
|
||
|
// Encoded as numMessages[unsigned int], message1BitLength[unsigned int], message1Data (aligned), ...
|
||
|
//void GetUndeliveredMessages(RakNet::BitStream *messages, int MTUSize);
|
||
|
|
||
|
private:
|
||
|
|
||
|
/// Generates a datagram (coalesced packets)
|
||
|
/// \param[out] output The resulting BitStream
|
||
|
/// \param[in] Current MTU size
|
||
|
/// \param[out] reliableDataSent Set to true or false as a return value as to if reliable data was sent.
|
||
|
/// \param[in] time Current time
|
||
|
/// \param[in] systemAddress Who we are sending to
|
||
|
/// \param[in] messageHandlerList A list of registered plugins
|
||
|
/// \return If any data was sent
|
||
|
bool GenerateDatagram( RakNet::BitStream *output, int MTUSize, bool *reliableDataSent, RakNetTimeNS time, SystemAddress systemAddress, bool *hitMTUCap, DataStructures::List<PluginInterface*> &messageHandlerList );
|
||
|
|
||
|
/// Send the contents of a bitstream to the socket
|
||
|
/// \param[in] s The socket used for sending data
|
||
|
/// \param[in] systemAddress The address and port to send to
|
||
|
/// \param[in] bitStream The data to send.
|
||
|
void SendBitStream( SOCKET s, SystemAddress systemAddress, RakNet::BitStream *bitStream );
|
||
|
|
||
|
///Parse an internalPacket and create a bitstream to represent this data
|
||
|
/// \return Returns number of bits used
|
||
|
BitSize_t WriteToBitStreamFromInternalPacket( RakNet::BitStream *bitStream, const InternalPacket *const internalPacket, RakNetTimeNS curTime );
|
||
|
|
||
|
/// Parse a bitstream and create an internal packet to represent this data
|
||
|
InternalPacket* CreateInternalPacketFromBitStream( RakNet::BitStream *bitStream, RakNetTimeNS time );
|
||
|
|
||
|
/// Does what the function name says
|
||
|
unsigned RemovePacketFromResendListAndDeleteOlderReliableSequenced( const MessageNumberType messageNumber, RakNetTimeNS time );
|
||
|
|
||
|
/// Acknowledge receipt of the packet with the specified messageNumber
|
||
|
void SendAcknowledgementPacket( const MessageNumberType messageNumber, RakNetTimeNS time );
|
||
|
|
||
|
/// This will return true if we should not send at this time
|
||
|
bool IsSendThrottled( int MTUSize );
|
||
|
|
||
|
/// We lost a packet
|
||
|
void UpdateWindowFromPacketloss( RakNetTimeNS time );
|
||
|
|
||
|
/// Increase the window size
|
||
|
void UpdateWindowFromAck( RakNetTimeNS time );
|
||
|
|
||
|
/// Parse an internalPacket and figure out how many header bits would be written. Returns that number
|
||
|
int GetBitStreamHeaderLength( const InternalPacket *const internalPacket );
|
||
|
|
||
|
/// Get the SHA1 code
|
||
|
void GetSHA1( unsigned char * const buffer, unsigned int nbytes, char code[ SHA1_LENGTH ] );
|
||
|
|
||
|
/// Check the SHA1 code
|
||
|
bool CheckSHA1( char code[ SHA1_LENGTH ], unsigned char * const buffer, unsigned int nbytes );
|
||
|
|
||
|
/// Search the specified list for sequenced packets on the specified ordering channel, optionally skipping those with splitPacketId, and delete them
|
||
|
void DeleteSequencedPacketsInList( unsigned char orderingChannel, DataStructures::List<InternalPacket*>&theList, int splitPacketId = -1 );
|
||
|
|
||
|
/// Search the specified list for sequenced packets with a value less than orderingIndex and delete them
|
||
|
void DeleteSequencedPacketsInList( unsigned char orderingChannel, DataStructures::Queue<InternalPacket*>&theList );
|
||
|
|
||
|
/// Returns true if newPacketOrderingIndex is older than the waitingForPacketOrderingIndex
|
||
|
bool IsOlderOrderedPacket( OrderingIndexType newPacketOrderingIndex, OrderingIndexType waitingForPacketOrderingIndex );
|
||
|
|
||
|
/// Split the passed packet into chunks under MTU_SIZE bytes (including headers) and save those new chunks
|
||
|
void SplitPacket( InternalPacket *internalPacket, int MTUSize );
|
||
|
|
||
|
/// Insert a packet into the split packet list
|
||
|
void InsertIntoSplitPacketList( InternalPacket * internalPacket, RakNetTimeNS time );
|
||
|
|
||
|
/// Take all split chunks with the specified splitPacketId and try to reconstruct a packet. If we can, allocate and return it. Otherwise return 0
|
||
|
InternalPacket * BuildPacketFromSplitPacketList( SplitPacketIdType splitPacketId, RakNetTimeNS time );
|
||
|
|
||
|
/// Delete any unreliable split packets that have long since expired
|
||
|
void DeleteOldUnreliableSplitPackets( RakNetTimeNS time );
|
||
|
|
||
|
/// Creates a copy of the specified internal packet with data copied from the original starting at dataByteOffset for dataByteLength bytes.
|
||
|
/// Does not copy any split data parameters as that information is always generated does not have any reason to be copied
|
||
|
InternalPacket * CreateInternalPacketCopy( InternalPacket *original, int dataByteOffset, int dataByteLength, RakNetTimeNS time );
|
||
|
|
||
|
/// Get the specified ordering list
|
||
|
DataStructures::LinkedList<InternalPacket*> *GetOrderingListAtOrderingStream( unsigned char orderingChannel );
|
||
|
|
||
|
/// Add the internal packet to the ordering list in order based on order index
|
||
|
void AddToOrderingList( InternalPacket * internalPacket );
|
||
|
|
||
|
/// Inserts a packet into the resend list in order
|
||
|
void InsertPacketIntoResendList( InternalPacket *internalPacket, RakNetTimeNS time, bool makeCopyOfInternalPacket, bool firstResend );
|
||
|
|
||
|
/// Memory handling
|
||
|
void FreeMemory( bool freeAllImmediately );
|
||
|
|
||
|
/// Memory handling
|
||
|
void FreeThreadedMemory( void );
|
||
|
|
||
|
/// Memory handling
|
||
|
void FreeThreadSafeMemory( void );
|
||
|
|
||
|
// Initialize the variables
|
||
|
void InitializeVariables( void );
|
||
|
|
||
|
/// Given the current time, is this time so old that we should consider it a timeout?
|
||
|
bool IsExpiredTime(unsigned int input, RakNetTimeNS currentTime) const;
|
||
|
|
||
|
// Make it so we don't do resends within a minimum threshold of time
|
||
|
void UpdateNextActionTime(void);
|
||
|
|
||
|
/// Does this packet number represent a packet that was skipped (out of order?)
|
||
|
//unsigned int IsReceivedPacketHole(unsigned int input, RakNetTime currentTime) const;
|
||
|
|
||
|
/// Skip an element in the received packets list
|
||
|
//unsigned int MakeReceivedPacketHole(unsigned int input) const;
|
||
|
|
||
|
/// How many elements are waiting to be resent?
|
||
|
unsigned int GetResendListDataSize(void) const;
|
||
|
|
||
|
/// Update all memory which is not threadsafe
|
||
|
void UpdateThreadedMemory(void);
|
||
|
|
||
|
void CalculateHistogramAckSize(void);
|
||
|
|
||
|
// Used ONLY for RELIABLE_ORDERED
|
||
|
// RELIABLE_SEQUENCED just returns the newest one
|
||
|
DataStructures::List<DataStructures::LinkedList<InternalPacket*>*> orderingList;
|
||
|
DataStructures::Queue<InternalPacket*> outputQueue;
|
||
|
DataStructures::RangeList<MessageNumberType> acknowlegements;
|
||
|
int splitMessageProgressInterval;
|
||
|
RakNetTimeNS unreliableTimeout;
|
||
|
|
||
|
// Resend list is a tree of packets we need to resend
|
||
|
DataStructures::BPlusTree<MessageNumberType, InternalPacket*, RESEND_TREE_ORDER> resendList;
|
||
|
// resend Queue holds the same pointers, but in order of when to send them. nextActionTime is set to 0 when the packet is no longer needed.
|
||
|
DataStructures::Queue<InternalPacket*> resendQueue;
|
||
|
|
||
|
DataStructures::Queue<InternalPacket*> sendPacketSet[ NUMBER_OF_PRIORITIES ];
|
||
|
DataStructures::OrderedList<SplitPacketIdType, SplitPacketChannel*, SplitPacketChannelComp> splitPacketChannelList;
|
||
|
MessageNumberType sendMessageNumberIndex, internalOrderIndex;
|
||
|
//unsigned int windowSize;
|
||
|
RakNetTimeNS lastAckTime;
|
||
|
RakNet::BitStream updateBitStream;
|
||
|
OrderingIndexType waitingForOrderedPacketWriteIndex[ NUMBER_OF_ORDERED_STREAMS ], waitingForSequencedPacketWriteIndex[ NUMBER_OF_ORDERED_STREAMS ];
|
||
|
|
||
|
// STUFF TO NOT MUTEX HERE (called from non-conflicting threads, or value is not important)
|
||
|
OrderingIndexType waitingForOrderedPacketReadIndex[ NUMBER_OF_ORDERED_STREAMS ], waitingForSequencedPacketReadIndex[ NUMBER_OF_ORDERED_STREAMS ];
|
||
|
bool deadConnection, cheater;
|
||
|
// unsigned int lastPacketSendTime,retransmittedFrames, sentPackets, sentFrames, receivedPacketsCount, bytesSent, bytesReceived,lastPacketReceivedTime;
|
||
|
SplitPacketIdType splitPacketId;
|
||
|
RakNetTime timeoutTime; // How long to wait in MS before timing someone out
|
||
|
//int MAX_AVERAGE_PACKETS_PER_SECOND; // Name says it all
|
||
|
// int RECEIVED_PACKET_LOG_LENGTH, requestedReceivedPacketLogLength; // How big the receivedPackets array is
|
||
|
// unsigned int *receivedPackets;
|
||
|
unsigned int blockWindowIncreaseUntilTime;
|
||
|
RakNetStatistics statistics;
|
||
|
|
||
|
RakNetTimeNS histogramStart;
|
||
|
unsigned histogramBitsSent;
|
||
|
|
||
|
|
||
|
/// Memory-efficient receivedPackets algorithm:
|
||
|
/// receivedPacketsBaseIndex is the packet number we are expecting
|
||
|
/// Everything under receivedPacketsBaseIndex is a packet we already got
|
||
|
/// Everything over receivedPacketsBaseIndex is stored in hasReceivedPacketQueue
|
||
|
/// It stores the time to stop waiting for a particular packet number, where the packet number is receivedPacketsBaseIndex + the index into the queue
|
||
|
/// If 0, we got got that packet. Otherwise, the time to give up waiting for that packet.
|
||
|
/// If we get a packet number where (receivedPacketsBaseIndex-packetNumber) is less than half the range of receivedPacketsBaseIndex then it is a duplicate
|
||
|
/// Otherwise, it is a duplicate packet (and ignore it).
|
||
|
DataStructures::Queue<RakNetTimeNS> hasReceivedPacketQueue;
|
||
|
MessageNumberType receivedPacketsBaseIndex;
|
||
|
bool resetReceivedPackets;
|
||
|
|
||
|
RakNetTimeNS lastUpdateTime;
|
||
|
RakNetTimeNS timeBetweenPackets, nextSendTime, ackPing;
|
||
|
RakNetTimeNS ackPingSamples[256]; // Must be range of unsigned char to wrap ackPingIndex properly
|
||
|
RakNetTimeNS ackPingSum;
|
||
|
unsigned char ackPingIndex;
|
||
|
//RakNetTimeNS nextLowestPingReset;
|
||
|
RemoteSystemTimeType remoteSystemTime;
|
||
|
bool continuousSend;
|
||
|
RakNetTimeNS lastTimeBetweenPacketsIncrease,lastTimeBetweenPacketsDecrease;
|
||
|
// Limit changes in throughput to once per ping - otherwise even if lag starts we don't know about it
|
||
|
// In the meantime the connection is flooded and overrun.
|
||
|
RakNetTimeNS nextAllowedThroughputSample;
|
||
|
|
||
|
// If Update::maxBitsPerSecond > 0, then throughputCapCountdown is used as a timer to prevent sends for some amount of time after each send, depending on
|
||
|
// the amount of data sent
|
||
|
long long throughputCapCountdown;
|
||
|
|
||
|
DataBlockEncryptor encryptor;
|
||
|
unsigned sendPacketCount, receivePacketCount;
|
||
|
|
||
|
///This variable is so that free memory can be called by only the update thread so we don't have to mutex things so much
|
||
|
bool freeThreadedMemoryOnNextUpdate;
|
||
|
|
||
|
// If we backoff due to packetloss, don't remeasure until all waiting resends have gone out or else we overcount
|
||
|
bool packetlossThisSample, backoffThisSample;
|
||
|
unsigned packetlossThisSampleResendCount;
|
||
|
|
||
|
//long double timeBetweenPacketsIncreaseMultiplier, timeBetweenPacketsDecreaseMultiplier;
|
||
|
|
||
|
#ifndef _RELEASE
|
||
|
struct DataAndTime : public RakNet::RakMemoryOverride//<InternalPacket>
|
||
|
{
|
||
|
char data[ MAXIMUM_MTU_SIZE ];
|
||
|
unsigned int length;
|
||
|
RakNetTimeNS sendTime;
|
||
|
};
|
||
|
DataStructures::List<DataAndTime*> delayList;
|
||
|
|
||
|
// Internet simulator
|
||
|
double maxSendBPS;
|
||
|
RakNetTime minExtraPing, extraPingVariance;
|
||
|
#endif
|
||
|
|
||
|
// This has to be a member because it's not threadsafe when I removed the mutexes
|
||
|
DataStructures::MemoryPool<InternalPacket> internalPacketPool;
|
||
|
};
|
||
|
|
||
|
#endif
|