mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
|
#ifndef BOUNCERCOMPONENT_H
|
||
|
#define BOUNCERCOMPONENT_H
|
||
|
|
||
|
#include "dCommonVars.h"
|
||
|
#include "RakNetTypes.h"
|
||
|
#include "Entity.h"
|
||
|
#include "Component.h"
|
||
|
|
||
|
/**
|
||
|
* Attached to bouncer entities, allowing other entities to bounce off of it
|
||
|
*/
|
||
|
class BouncerComponent : public Component {
|
||
|
public:
|
||
|
static const uint32_t ComponentType = COMPONENT_TYPE_BOUNCER;
|
||
|
|
||
|
BouncerComponent(Entity* parentEntity);
|
||
|
~BouncerComponent() override;
|
||
|
|
||
|
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||
|
|
||
|
Entity* GetParentEntity() const;
|
||
|
|
||
|
/**
|
||
|
* Sets whether or not this bouncer needs to be activated by a pet
|
||
|
* @param value whether or not this bouncer needs to be activated by a pet
|
||
|
*/
|
||
|
void SetPetEnabled(bool value);
|
||
|
|
||
|
/**
|
||
|
* Sets whether or not this bouncer is currently being activated by a pet, allowing entities to bounce off of it,
|
||
|
* also displays FX accordingly.
|
||
|
* @param value whether or not this bouncer is activated by a pet
|
||
|
*/
|
||
|
void SetPetBouncerEnabled(bool value);
|
||
|
|
||
|
/**
|
||
|
* Gets whether this bouncer should be enabled using pets
|
||
|
* @return whether this bouncer should be enabled using pets
|
||
|
*/
|
||
|
bool GetPetEnabled() const;
|
||
|
|
||
|
/**
|
||
|
* Gets whether this bouncer is currently activated by a pet
|
||
|
* @return whether this bouncer is currently activated by a pet
|
||
|
*/
|
||
|
bool GetPetBouncerEnabled() const;
|
||
|
|
||
|
/**
|
||
|
* Finds the switch used to activate this bouncer if its pet-enabled and stores this components' state there
|
||
|
*/
|
||
|
void LookupPetSwitch();
|
||
|
|
||
|
private:
|
||
|
/**
|
||
|
* Whether this bouncer needs to be activated by a pet
|
||
|
*/
|
||
|
bool m_PetEnabled;
|
||
|
|
||
|
/**
|
||
|
* Whether this bouncer is currently being activated by a pet
|
||
|
*/
|
||
|
bool m_PetBouncerEnabled;
|
||
|
|
||
|
/**
|
||
|
* Whether the pet switch for this bouncer has been located
|
||
|
*/
|
||
|
bool m_PetSwitchLoaded;
|
||
|
};
|
||
|
|
||
|
#endif // BOUNCERCOMPONENT_H
|