mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
|
/*
|
||
|
* Darkflame Universe
|
||
|
* Copyright 2018
|
||
|
*/
|
||
|
|
||
|
#include "SimplePhysicsComponent.h"
|
||
|
#include "BitStream.h"
|
||
|
#include "Game.h"
|
||
|
#include "dLogger.h"
|
||
|
#include "dpWorld.h"
|
||
|
#include "CDClientManager.h"
|
||
|
#include "CDPhysicsComponentTable.h"
|
||
|
|
||
|
#include "Entity.h"
|
||
|
|
||
|
SimplePhysicsComponent::SimplePhysicsComponent(uint32_t componentID, Entity* parent) : Component(parent) {
|
||
|
m_Position = m_Parent->GetDefaultPosition();
|
||
|
m_Rotation = m_Parent->GetDefaultRotation();
|
||
|
m_IsDirty = true;
|
||
|
}
|
||
|
|
||
|
SimplePhysicsComponent::~SimplePhysicsComponent() {
|
||
|
}
|
||
|
|
||
|
void SimplePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||
|
if (bIsInitialUpdate) {
|
||
|
outBitStream->Write0(); // climbable
|
||
|
outBitStream->Write<int32_t>(0); // climbableType
|
||
|
}
|
||
|
|
||
|
outBitStream->Write(m_DirtyVelocity || bIsInitialUpdate);
|
||
|
if (m_DirtyVelocity || bIsInitialUpdate) {
|
||
|
outBitStream->Write(m_Velocity);
|
||
|
outBitStream->Write(m_AngularVelocity);
|
||
|
|
||
|
m_DirtyVelocity = false;
|
||
|
}
|
||
|
|
||
|
// Physics motion state
|
||
|
if (m_PhysicsMotionState != 0)
|
||
|
{
|
||
|
outBitStream->Write1();
|
||
|
outBitStream->Write<uint32_t>(m_PhysicsMotionState);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
outBitStream->Write0();
|
||
|
}
|
||
|
|
||
|
outBitStream->Write(m_IsDirty || bIsInitialUpdate);
|
||
|
if (m_IsDirty || bIsInitialUpdate) {
|
||
|
outBitStream->Write(m_Position.x);
|
||
|
outBitStream->Write(m_Position.y);
|
||
|
outBitStream->Write(m_Position.z);
|
||
|
outBitStream->Write(m_Rotation.x);
|
||
|
outBitStream->Write(m_Rotation.y);
|
||
|
outBitStream->Write(m_Rotation.z);
|
||
|
outBitStream->Write(m_Rotation.w);
|
||
|
|
||
|
m_IsDirty = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint32_t SimplePhysicsComponent::GetPhysicsMotionState() const
|
||
|
{
|
||
|
return m_PhysicsMotionState;
|
||
|
}
|
||
|
|
||
|
void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value)
|
||
|
{
|
||
|
m_PhysicsMotionState = value;
|
||
|
}
|