DarkflameServer/dDatabase/Tables/CDDestructibleComponentTable.cpp

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#include "CDDestructibleComponentTable.h"
//! Constructor
CDDestructibleComponentTable::CDDestructibleComponentTable(void) {
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// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
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// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM DestructibleComponent");
while (!tableData.eof()) {
CDDestructibleComponent entry;
entry.id = tableData.getIntField("id", -1);
entry.faction = tableData.getIntField("faction", -1);
entry.factionList = tableData.getStringField("factionList", "");
entry.life = tableData.getIntField("life", -1);
entry.imagination = tableData.getIntField("imagination", -1);
entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
entry.CurrencyIndex = tableData.getIntField("CurrencyIndex", -1);
entry.level = tableData.getIntField("level", -1);
entry.armor = tableData.getFloatField("armor", -1.0f);
entry.death_behavior = tableData.getIntField("death_behavior", -1);
entry.isnpc = tableData.getIntField("isnpc", -1) == 1 ? true : false;
entry.attack_priority = tableData.getIntField("attack_priority", -1);
entry.isSmashable = tableData.getIntField("isSmashable", -1) == 1 ? true : false;
entry.difficultyLevel = tableData.getIntField("difficultyLevel", -1);
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this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::Query(std::function<bool(CDDestructibleComponent)> predicate) {
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std::vector<CDDestructibleComponent> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
std::vector<CDDestructibleComponent> CDDestructibleComponentTable::GetEntries(void) const {
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return this->entries;
}