DarkflameServer/dServer/Server.cpp

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#include "Server.h"
#include "BinaryPathFinder.h"
#include "Game.h"
#include "Logger.h"
#include "dConfig.h"
void Server::SetupLogger(const std::string_view serviceName) {
if (Game::logger) {
LOG("A logger has already been setup, skipping.");
return;
}
const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs";
if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir);
std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log";
bool logToConsole = false;
bool logDebugStatements = false;
#ifdef _DEBUG
logToConsole = true;
logDebugStatements = true;
#endif
Game::logger = new Logger(logPath, logToConsole, logDebugStatements);
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
}