DarkflameServer/dScripts/BaseConsoleTeleportServer.h

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#pragma once
#include "CppScripts.h"
class BaseConsoleTeleportServer
{
public:
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void BaseOnUse(Entity* self, Entity* user);
void BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
void UpdatePlayerTable(Entity* self, Entity* player, bool bAdd);
bool CheckPlayerTable(Entity* self, Entity* player);
void BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3);
void TransferPlayer(Entity* self, Entity* player, int32_t altMapID);
void BaseOnTimerDone(Entity* self, const std::string& timerName);
private:
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std::vector<LWOOBJID> m_Players = {};
};