DarkflameServer/dPhysics/dpShapeSphere.cpp

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#include "dpShapeSphere.h"
#include "dpCollisionChecks.h"
#include "Game.h"
#include "Logger.h"
#include <iostream>
dpShapeSphere::dpShapeSphere(dpEntity* parentEntity, float radius) :
dpShapeBase(parentEntity),
m_Radius(radius) {
m_ShapeType = dpShapeType::Sphere;
}
dpShapeSphere::~dpShapeSphere() {
}
bool dpShapeSphere::IsColliding(dpShapeBase* other) {
if (!other) return false;
switch (other->GetShapeType()) {
case dpShapeType::Sphere:
return dpCollisionChecks::CheckSpheres(m_ParentEntity, other->GetParentEntity());
case dpShapeType::Box:
return dpCollisionChecks::CheckSphereBox(m_ParentEntity, other->GetParentEntity());
default:
LOG("No collision detection for: %i-to-%i collision!", static_cast<int32_t>(m_ShapeType), static_cast<int32_t>(other->GetShapeType()));
}
return false;
}