2021-12-05 17:54:36 +00:00
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#pragma once
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#include "Behavior.h"
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class SpeedBehavior final : public Behavior
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{
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public:
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/*
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* Inherited
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*/
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explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
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}
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2024-02-27 07:25:44 +00:00
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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2021-12-05 17:54:36 +00:00
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2024-02-27 07:25:44 +00:00
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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2022-12-19 19:45:50 +00:00
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2022-12-31 08:46:25 +00:00
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void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
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2021-12-05 17:54:36 +00:00
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void Load() override;
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private:
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float m_RunSpeed;
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bool m_AffectsCaster;
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};
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