mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
16 lines
513 B
C++
16 lines
513 B
C++
|
#include "CatapultBouncerServer.h"
|
||
|
#include "GameMessages.h"
|
||
|
#include "EntityManager.h"
|
||
|
|
||
|
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target) {
|
||
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
||
|
|
||
|
self->SetNetworkVar<bool>(u"Built", true);
|
||
|
|
||
|
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
|
||
|
|
||
|
for (auto* obj : base) {
|
||
|
obj->NotifyObject(self, "BouncerBuilt");
|
||
|
}
|
||
|
}
|