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27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
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#include "VeEpsilonServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void VeEpsilonServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {
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auto* character = target->GetCharacter();
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if (character == nullptr)
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return;
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// Resets the player flags that track which consoles they've used
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if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
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&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
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for (auto i = 0; i < 10; i++) {
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character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
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}
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}
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// Notify the client that all objects have updated
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self->AddCallbackTimer(3.0f, [this]() {
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for (const auto* console : EntityManager::Instance()->GetEntitiesInGroup(m_ConsoleGroup)) {
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GameMessages::SendNotifyClientObject(console->GetObjectID(), u"");
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}
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});
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}
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