mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
18 lines
562 B
C++
18 lines
562 B
C++
|
#include "NsModularBuild.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "Character.h"
|
||
|
|
||
|
void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
|
||
|
if (bCompleted) {
|
||
|
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
||
|
|
||
|
if (mission->GetMissionState(m_MissionNum) == MissionState::MISSION_STATE_ACTIVE) {
|
||
|
for (LOT mod : modules) {
|
||
|
if (mod == 9516 || mod == 9517 || mod == 9518) {
|
||
|
mission->ForceProgress(m_MissionNum, 1178, 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|