DarkflameServer/dGame/dGameMessages/PropertySelectQueryProperty.h

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#pragma once
#include "Entity.h"
class PropertySelectQueryProperty final
{
public:
void Serialize(RakNet::BitStream& stream) const;
void Deserialize(RakNet::BitStream& stream) const;
LWOCLONEID CloneId = LWOCLONEID_INVALID;
std::string OwnerName = "";
std::string Name = "";
std::string Description = "";
uint32_t Reputation = 0;
bool IsBestFriend = false;
bool IsFriend = false;
bool IsModeratorApproved = false;
bool IsAlt = false;
bool IsOwner = false;
uint32_t AccessType = 0;
uint32_t DatePublished = 0;
uint64_t PerformanceCost = 0;
};