DarkflameServer/dScripts/ai/RACING/OBJECTS/RaceSmashServer.h

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#pragma once
#include "CppScripts.h"
class RaceSmashServer : public CppScripts::Script {
2022-07-28 13:39:57 +00:00
/**
* @brief When a smashable has been destroyed, this function is called.
*
* @param self The Entity that called this function.
* @param killer The Entity that killed this Entity.
*/
void OnDie(Entity* self, Entity* killer) override;
};