2021-12-05 17:54:36 +00:00
|
|
|
#include "SsModularBuildServer.h"
|
2022-07-05 06:00:10 +00:00
|
|
|
#include "MissionComponent.h"
|
2021-12-05 17:54:36 +00:00
|
|
|
|
|
|
|
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
|
|
|
|
int missionNum = 1732;
|
|
|
|
|
|
|
|
if (bCompleted) {
|
|
|
|
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
|
|
|
Mission* rocketMission = mission->GetMission(missionNum);
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
|
|
|
|
mission->ForceProgress(missionNum, 2478, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|