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18 lines
653 B
C
18 lines
653 B
C
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#pragma once
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#include "ActivityManager.h"
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#include "ZoneAgProperty.h"
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class ZoneAgSpiderQueen : ZoneAgProperty, ActivityManager {
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public:
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void OnStartup(Entity* self) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnPlayerExit(Entity* self, Entity* player) override;
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void BasePlayerLoaded(Entity* self, Entity* player) override;
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void SetGameVariables(Entity* self) override;
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protected:
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std::string destroyedCinematic = "DesMaelstromInstance";
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const LOT chestObject = 16318;
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};
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