DarkflameServer/dScripts/FallingTile.cpp

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#include "FallingTile.h"
#include "MovingPlatformComponent.h"
#include "GameMessages.h"
void FallingTile::OnStartup(Entity* self) {
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatfromComponent == nullptr) {
return;
}
movingPlatfromComponent->SetSerialized(true);
}
void FallingTile::OnCollisionPhantom(Entity* self, Entity* target) {
if (self->GetVar<bool>(u"AboutToFall")) {
return;
}
self->AddTimer("flipTime", 0.75f);
self->SetVar<bool>(u"AboutToFall", true);
self->SetNetworkVar<float>(u"startEffect", 2);
}
void FallingTile::OnWaypointReached(Entity* self, uint32_t waypointIndex) {
if (waypointIndex == 1) {
} else if (waypointIndex == 0) {
}
}
void FallingTile::OnTimerDone(Entity* self, std::string timerName) {
auto* movingPlatfromComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatfromComponent == nullptr) {
return;
}
if (timerName == "flipTime") {
self->AddTimer("flipBack", 2.0f);
self->SetNetworkVar<float>(u"stopEffect", 3);
movingPlatfromComponent->GotoWaypoint(1);
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"down", "down");
} else if (timerName == "flipBack") {
self->SetVar<bool>(u"AboutToFall", false);
movingPlatfromComponent->GotoWaypoint(0);
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GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"up", "up");
}
}