DarkflameServer/dGame/dBehaviors/SpawnBehavior.h

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#pragma once
#include "Behavior.h"
class SpawnBehavior final : public Behavior
{
public:
LOT m_lot;
float m_Distance;
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/*
* Inherited
*/
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explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
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void Load() override;
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};