mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 23:47:21 +00:00
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
|
#include "TriggerGas.h"
|
||
|
#include "InventoryComponent.h"
|
||
|
#include "SkillComponent.h"
|
||
|
#include "Entity.h"
|
||
|
#include "dLogger.h"
|
||
|
|
||
|
|
||
|
void TriggerGas::OnStartup(Entity* self) {
|
||
|
self->AddTimer(this->m_TimerName, this->m_Time);
|
||
|
}
|
||
|
|
||
|
void TriggerGas::OnCollisionPhantom(Entity* self, Entity* target) {
|
||
|
if (!target->IsPlayer()) return;
|
||
|
auto players = self->GetVar<std::vector<Entity*>>(u"players");
|
||
|
players.push_back(target);
|
||
|
self->SetVar(u"players", players);
|
||
|
}
|
||
|
|
||
|
void TriggerGas::OnOffCollisionPhantom(Entity* self, Entity* target) {
|
||
|
auto players = self->GetVar<std::vector<Entity*>>(u"players");
|
||
|
if (!target->IsPlayer() || players.empty()) return;
|
||
|
auto position = std::find(players.begin(), players.end(), target);
|
||
|
if (position != players.end()) players.erase(position);
|
||
|
self->SetVar(u"players", players);
|
||
|
}
|
||
|
|
||
|
void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
|
||
|
if (timerName != this->m_TimerName) return;
|
||
|
auto players = self->GetVar<std::vector<Entity*>>(u"players");
|
||
|
for (auto player : players) {
|
||
|
if (player->GetIsDead() || !player){
|
||
|
auto position = std::find(players.begin(), players.end(), player);
|
||
|
if (position != players.end()) players.erase(position);
|
||
|
continue;
|
||
|
}
|
||
|
auto inventoryComponent = player->GetComponent<InventoryComponent>();
|
||
|
if (inventoryComponent) {
|
||
|
if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
|
||
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||
|
if (skillComponent) {
|
||
|
skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
self->SetVar(u"players", players);
|
||
|
self->AddTimer(this->m_TimerName, this->m_Time);
|
||
|
}
|
||
|
|