DarkflameServer/dGame/dBehaviors/BehaviorBranchContext.h

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#pragma once
#include "dCommonVars.h"
#include "NiPoint3.h"
struct BehaviorBranchContext
{
LWOOBJID target = LWOOBJID_EMPTY;
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float duration = 0;
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NiPoint3 referencePosition = {};
bool isProjectile = false;
uint32_t start = 0;
BehaviorBranchContext();
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BehaviorBranchContext(LWOOBJID target, float duration = 0, const NiPoint3& referencePosition = NiPoint3(0, 0, 0));
};