DarkflameServer/dGame/dBehaviors/BasicAttackBehavior.h

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#pragma once
#include "Behavior.h"
class BasicAttackBehavior final : public Behavior
{
public:
uint32_t m_minDamage;
uint32_t m_maxDamage;
Behavior* m_onSuccess;
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explicit BasicAttackBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
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void Load() override;
};