DarkflameServer/dScripts/ai/NP/NpcNpSpacemanBob.h

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#pragma once
#include "CppScripts.h"
class NpcNpSpacemanBob : public CppScripts::Script
{
public:
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState);
};