DarkflameServer/dScripts/ai/FV/FvFlyingCreviceDragon.cpp

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#include "FvFlyingCreviceDragon.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "GeneralUtils.h"
#include "RenderComponent.h"
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void FvFlyingCreviceDragon::OnStartup(Entity* self) {
self->AddTimer("waypoint", 5);
}
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void FvFlyingCreviceDragon::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "waypoint") {
auto point = self->GetVar<int32_t>(u"waypoint");
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if (point >= 20) {
point = 0;
}
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self->SetVar<int32_t>(u"waypoint", point + 1);
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self->AddTimer("waypoint", 5);
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OnArrived(self);
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return;
}
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std::string groupName = "";
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if (timerName == "platform1attack") {
groupName = "dragonFireballs1";
} else if (timerName == "platform3attack") {
groupName = "dragonFireballs3";
}
const auto& group = Game::entityManager->GetEntitiesInGroup(groupName);
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if (group.empty()) {
return;
}
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auto* skillComponent = group[0]->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY, true);
}
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auto minionCount = 1;
for (size_t i = 1; i < group.size(); i++) {
if (minionCount == 4) {
return;
}
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if (/*GeneralUtils::GenerateRandomNumber<int32_t>(1, 5) > 3*/ true) {
skillComponent = group[i]->GetComponent<SkillComponent>();
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if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY);
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++minionCount;
}
}
}
}
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void FvFlyingCreviceDragon::OnArrived(Entity* self) {
auto point = self->GetVar<int32_t>(u"waypoint");
if (point == 4) {
RenderComponent::PlayAnimation(self, u"attack1", 2.0f);
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self->AddTimer("platform1attack", 1.75f);
} else if (point == 12) {
RenderComponent::PlayAnimation(self, u"attack2", 2.0f);
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const auto& group2 = Game::entityManager->GetEntitiesInGroup("dragonFireballs2");
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if (group2.empty()) {
return;
}
auto* skillComponent = group2[0]->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY);
}
auto minionCount = 1;
for (size_t i = 1; i < group2.size(); i++) {
if (minionCount == 4) {
return;
}
if (GeneralUtils::GenerateRandomNumber<int32_t>(1, 5) > 3) {
skillComponent = group2[i]->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(762, 12506, LWOOBJID_EMPTY, true);
++minionCount;
}
}
}
} else if (point == 16) {
RenderComponent::PlayAnimation(self, u"attack3", 2.0f);
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self->AddTimer("platform3attack", 0.5f);
}
}