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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
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#include "NtNaomiBreadcrumbServer.h"
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#include <map>
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#include "eMissionState.h"
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#include "MissionComponent.h"
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// https://explorer.lu/missions/
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// Key is the main mission, value is the breadcrumb mission to reset upon Mission Dialogue Ok.
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// To see the actual missions, just append the number to the end of the URL.
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namespace {
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std::map<int32_t, std::vector<int32_t>> CompleteBcMissionTable = {
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{1377, {1378, 1379, 1380, 1349, 1335, 1355}},
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{1378, {1377, 1379, 1380, 1348, 1335, 1355}},
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{1379, {1377, 1378, 1380, 1348, 1349, 1355}},
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{1380, {1377, 1378, 1379, 1348, 1349, 1335}},
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};
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std::map<int32_t, int32_t> MatchingBCTable = {
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{1377, 1348},
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{1378, 1349},
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{1379, 1335},
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{1380, 1355}
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};
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}
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void NtNaomiBreadcrumbServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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auto itr = MatchingBCTable.find(missionID);
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if (itr == MatchingBCTable.end()) return;
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missionComponent->AcceptMission(itr->second);
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auto it = CompleteBcMissionTable.find(missionID);
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if (it == CompleteBcMissionTable.end()) return;
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if (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE) {
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for (const auto& bcMission : it->second) {
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missionComponent->ResetMission(bcMission);
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}
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}
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}
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