DarkflameServer/dGame/dComponents/GateRushComponent.h

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#ifndef __GATERUSHCONTROLCOMPONENT__H__
#define __GATERUSHCONTROLCOMPONENT__H__
#include "RacingControlComponent.h"
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#include "eReplicaComponentType.h"
class Entity;
class GateRushComponent final : public RacingControlComponent {
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public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
GateRushComponent(Entity* parent, int32_t componentId);
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};
#endif //!__GATERUSHCONTROLCOMPONENT__H__