DarkflameServer/thirdparty/raknet/Source/NetworkIDObject.cpp

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/// \file
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#include "NetworkIDObject.h"
#include "NetworkIDManager.h"
#include "RakAssert.h"
#if !defined (_WIN32) && !defined (_XBOX360)
#include <alloca.h>
#endif
unsigned int NetworkIDObject::nextAllocationNumber=0;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
NetworkIDObject::NetworkIDObject()
{
callGenerationCode=true;
networkID=UNASSIGNED_NETWORK_ID;
parent=0;
networkIDManager=0;
allocationNumber=nextAllocationNumber++;
}
//-------------------------------------------------------------------------------------
NetworkIDObject::~NetworkIDObject()
{
if (networkID!=UNASSIGNED_NETWORK_ID)
{
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
void *obj = networkIDManager->IDArray[networkID.localSystemAddress];
if (obj==this)
networkIDManager->IDArray[networkID.localSystemAddress]=0;
#else
NetworkIDNode * object = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) );
if ( object && object->object == this )
networkIDManager->IDTree.Del( NetworkIDNode( object->networkID, 0 ) );
#endif
}
}
//////////////////////////////////////////////////////////////////////
// Public Methods
//////////////////////////////////////////////////////////////////////
void NetworkIDObject::SetNetworkIDManager( NetworkIDManager *manager)
{
networkIDManager = manager;
}
//-------------------------------------------------------------------------------------
NetworkIDManager * NetworkIDObject::GetNetworkIDManager( void )
{
return networkIDManager;
}
//-------------------------------------------------------------------------------------
NetworkID NetworkIDObject::GetNetworkID( void )
{
RakAssert(networkIDManager);
if (callGenerationCode && networkIDManager->IsNetworkIDAuthority())
{
GenerateID();
RakAssert(networkID!=UNASSIGNED_NETWORK_ID);
callGenerationCode=false;
}
return networkID;
};
//-------------------------------------------------------------------------------------
bool NetworkIDObject::RequiresSetParent(void) const
{
return false;
}
//-------------------------------------------------------------------------------------
void NetworkIDObject::SetNetworkID( NetworkID id )
{
callGenerationCode=false;
if ( id == UNASSIGNED_NETWORK_ID )
{
// puts("Warning: NetworkIDObject passed UNASSIGNED_NETWORK_ID. SetID ignored");
return ;
}
if ( networkID == id )
{
// printf("NetworkIDObject passed %i which already exists in the tree. SetID ignored", id);
return ;
}
RakAssert(networkIDManager);
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
networkID = id;
networkIDManager->IDArray[id.localSystemAddress]=this;
#else
NetworkIDNode* collision = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( id ), 0 ) );
if ( collision ) // Tree should have only unique values. The new value is already in use.
{
//printf("Warning: NetworkIDObject::SetID passed %i, which has an existing node in the tree. Old node removed, which will cause the item pointed to to be inaccessible to the network", id);
networkIDManager->IDTree.Del( NetworkIDNode( collision->networkID, collision->object ) );
}
if ( networkID == UNASSIGNED_NETWORK_ID ) // Object has not had an ID assigned so does not already exist in the tree
{
networkID = id;
networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) );
}
else // Object already exists in the tree and has an assigned ID
{
networkIDManager->IDTree.Del( NetworkIDNode( networkID, this ) ); // Delete the node with whatever ID the existing object is using
networkID = id;
networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) );
}
#endif
}
//-------------------------------------------------------------------------------------
void NetworkIDObject::SetParent( void *_parent )
{
parent=_parent;
#ifdef _DEBUG
if (networkIDManager)
{
// Avoid duplicate parents in the tree
unsigned i;
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
for (i=0; i < 65534; i++)
{
NetworkIDObject *nio = networkIDManager->IDArray[i];
RakAssert(nio==0 || nio->GetParent()!=_parent);
}
#else
unsigned size = networkIDManager->IDTree.Size();
NetworkIDNode *nodeArray;
bool usedAlloca=false;
#if !defined(_XBOX360)
if (sizeof(NetworkIDNode) * size < MAX_ALLOCA_STACK_ALLOCATION)
{
nodeArray = (NetworkIDNode*) alloca(sizeof(NetworkIDNode) * size);
usedAlloca=true;
}
else
#endif
nodeArray = new NetworkIDNode[size];
networkIDManager->IDTree.DisplayBreadthFirstSearch( nodeArray );
for (i=0; i < size; i++)
{
// If this assert hits then this _parent is already in the tree. Classes instance should never contain more than one NetworkIDObject
RakAssert(nodeArray->object->GetParent()!=parent);
}
if (usedAlloca==false)
delete [] nodeArray;
#endif
}
#endif
}
//-------------------------------------------------------------------------------------
void* NetworkIDObject::GetParent( void ) const
{
return parent;
}
//-------------------------------------------------------------------------------------
unsigned int NetworkIDObject::GetAllocationNumber(void) const
{
return allocationNumber;
}
//-------------------------------------------------------------------------------------
void NetworkIDObject::GenerateID(void)
{
RakAssert(networkIDManager->IsNetworkIDAuthority());
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
int count = 65535;
(void) count;
do
{
RakAssert(count-->0);
networkID.localSystemAddress=networkIDManager->sharedNetworkID++;
} while(networkIDManager->IDArray[networkID.localSystemAddress]!=0);
networkIDManager->IDArray[networkID.localSystemAddress]=this;
#else
// If you want more than 65535 network objects, change the type of networkID
RakAssert(networkIDManager->IDTree.Size() < 65535);
NetworkIDNode* collision;
do
{
networkID.localSystemAddress=networkIDManager->sharedNetworkID++;
if (NetworkID::peerToPeerMode)
{
// If this assert hits you forgot to call SetExternalSystemAddress
RakAssert(networkIDManager->externalSystemAddress!=UNASSIGNED_SYSTEM_ADDRESS);
networkID.systemAddress=networkIDManager->externalSystemAddress;
}
collision = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) );
}
while ( collision );
networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) );
#endif
}
//////////////////////////////////////////////////////////////////////
// EOF
//////////////////////////////////////////////////////////////////////