DarkflameServer/dGame/dComponents/LUPExhibitComponent.h

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#pragma once
#include "Component.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
/**
* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
* switching the LOTs around that we'd like to display.
*/
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class LUPExhibitComponent final : public Component
{
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::EXHIBIT;
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LUPExhibitComponent(Entity* parent);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
/**
* After the timer runs out, this changes the currently exhibited LOT to the next one
*/
void NextExhibit();
private:
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/**
* The LOT that's currently on exhibit
*/
LOT m_Exhibit;
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/**
* The time since we've last updated the exhibit
*/
float m_UpdateTimer;
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/**
* The list of possible exhibits to show
*/
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const std::vector<LOT> m_Exhibits = { 11121, 11295, 11423, 11979 };
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/**
* The current index in the exhibit list
*/
size_t m_ExhibitIndex;
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// Whether or not to notify clients of a change in the visible exhibit
bool m_DirtyExhibitInfo;
};