DarkflameServer/dGame/dBehaviors/OverTimeBehavior.h

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#pragma once
#include "Behavior.h"
class OverTimeBehavior final : public Behavior
{
public:
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uint32_t m_Action;
uint32_t m_ActionBehaviorId;
float m_Delay;
int32_t m_NumIntervals;
/*
* Inherited
*/
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};