mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
32 lines
750 B
C
32 lines
750 B
C
|
/*
|
||
|
* Darkflame Universe
|
||
|
* Copyright 2018
|
||
|
*/
|
||
|
|
||
|
#ifndef BUILDBORDERCOMPONENT_H
|
||
|
#define BUILDBORDERCOMPONENT_H
|
||
|
|
||
|
#include "BitStream.h"
|
||
|
#include "Entity.h"
|
||
|
#include "Component.h"
|
||
|
|
||
|
/**
|
||
|
* Component for the build border, allowing the user to start building when interacting with it
|
||
|
*/
|
||
|
class BuildBorderComponent : public Component {
|
||
|
public:
|
||
|
static const uint32_t ComponentType = COMPONENT_TYPE_BUILD_BORDER;
|
||
|
|
||
|
BuildBorderComponent(Entity* parent);
|
||
|
~BuildBorderComponent() override;
|
||
|
|
||
|
/**
|
||
|
* Causes the originator to start build with this entity as a reference point
|
||
|
* @param originator the entity (probably a player) that triggered the event
|
||
|
*/
|
||
|
void OnUse(Entity* originator) override;
|
||
|
private:
|
||
|
};
|
||
|
|
||
|
#endif // BUILDBORDERCOMPONENT_H
|