DarkflameServer/dScripts/PrWhistle.cpp

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#include "PrWhistle.h"
#include "Character.h"
#include "CharacterComponent.h"
void PrWhistle::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3)
{
if (args == "unlockEmote")
{
auto* character = sender->GetCharacter();
if (character != nullptr)
{
character->UnlockEmote(115);
}
}
}