DarkflameServer/dScripts/CatapultBouncerServer.cpp

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#include "CatapultBouncerServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
{
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
self->SetNetworkVar<bool>(u"Built", true);
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
for (auto* obj : base)
{
obj->NotifyObject(self, "BouncerBuilt");
}
}