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12 lines
321 B
C++
12 lines
321 B
C++
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#include "PropertyComponent.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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PropertyComponent::PropertyComponent(Entity* parent) : Component(parent) {
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m_PropertyName = parent->GetVar<std::string>(u"propertyName");
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m_PropertyState = new PropertyState();
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}
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PropertyComponent::~PropertyComponent() = default;
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