DarkflameServer/thirdparty/raknet/Source/InlineFunctor.cpp

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#include "InlineFunctor.h"
void InlineFunctor::HandleResult(bool wasCancelled, void *context)
{
ifp->Pop(callDepth);
}
InlineFunctorProcessor::InlineFunctorProcessor()
{
}
InlineFunctorProcessor::~InlineFunctorProcessor()
{
StopThreads(false);
}
void InlineFunctorProcessor::StartThreads(int numThreads)
{
functionThread.StartThreads(numThreads);
}
void InlineFunctorProcessor::StopThreads(bool blockOnCurrentProcessing)
{
functionThread.StopThreads(blockOnCurrentProcessing);
}
void InlineFunctorProcessor::YieldOnFunctor(InlineFunctor *inlineFunctor)
{
inlineFunctor->callDepth=GetCallDepth();
inlineFunctor->ifp=this;
functionThread.Push(inlineFunctor);
completedThreads.Push(false);
}
bool InlineFunctorProcessor::UpdateIFP(void)
{
functionThread.CallResultHandlers();
if (completedThreads.Size() && completedThreads[completedThreads.Size()-1]==true)
{
completedThreads.Pop();
return true;
}
return false;
}
void InlineFunctorProcessor::Pop(int threadCallDepth)
{
completedThreads[threadCallDepth]=true;
}
unsigned InlineFunctorProcessor::GetCallDepth(void) const
{
return completedThreads.Size();
}