2021-12-05 17:54:36 +00:00
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#pragma once
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2021-12-20 10:25:45 +00:00
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#include "dCommonVars.h"
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#include <unordered_map>
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2021-12-05 17:54:36 +00:00
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2021-12-20 10:25:45 +00:00
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class Entity;
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2021-12-05 17:54:36 +00:00
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2021-12-20 10:25:45 +00:00
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namespace Loot {
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2022-07-28 13:39:57 +00:00
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struct Info {
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2023-10-09 20:33:22 +00:00
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LWOOBJID id = 0;
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LOT lot = 0;
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uint32_t count = 0;
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2022-07-28 13:39:57 +00:00
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};
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std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex);
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std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex);
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2023-10-09 20:33:22 +00:00
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void CacheMatrix(const uint32_t matrixIndex);
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2023-05-02 22:39:21 +00:00
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void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE);
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void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::NONE);
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2022-07-28 13:39:57 +00:00
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void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
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void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
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void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
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void DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
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2021-12-21 10:17:35 +00:00
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};
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