DarkflameServer/dGame/dBehaviors/StartBehavior.cpp

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#include "StartBehavior.h"
#include "BehaviorBranchContext.h"
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void StartBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
branch.start = this->m_behaviorId;
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this->m_action->Handle(context, bit_stream, branch);
}
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void StartBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
branch.start = this->m_behaviorId;
this->m_action->Calculate(context, bit_stream, branch);
}
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void StartBehavior::Load() {
this->m_action = GetAction("action");
}