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114 lines
2.5 KiB
C
114 lines
2.5 KiB
C
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#pragma once
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#include "dCommonVars.h"
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#include "Entity.h"
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#include <unordered_map>
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#include <cstdint>
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namespace Cinema
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{
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/**
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* @brief A prefab is a collection of objects that can be placed in the world together.
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*
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* Can be saved and loaded from XML.
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*/
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class Prefab
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{
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public:
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Prefab() = default;
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/**
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* @brief Adds an object to the prefab.
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*
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* @param lot The LOT of the object to add.
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* @param position The position of the object to add.
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* @param rotation The rotation of the object to add.
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* @param scale The scale of the object to add.
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*
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* @return The ID of the object that was added.
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*/
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size_t AddObject(LOT lot, NiPoint3 position, NiQuaternion rotation, float scale = 1.0f);
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/**
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* @brief Adds an effect to the prefab.
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*
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* @param objectID The ID of the object to add the effect to.
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* @param effectID The ID of the effect to add.
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*/
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void AddEffect(size_t objectID, int32_t effectID);
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/**
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* @brief Removes an object from the prefab.
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*
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* @param objectID The ID of the object to remove.
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*/
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void RemoveObject(size_t objectID);
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/**
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* @brief Loads a prefab from the given file.
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*
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* @param file The file to load the prefab from.
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* @return The prefab that was loaded.
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*/
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static const Prefab& LoadFromFile(std::string file);
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/**
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* @brief Saves the prefab to the given file.
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*
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* @param file The file to save the prefab to.
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*/
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void SaveToFile(std::string file);
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/**
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* @brief Instantiates the prefab in the world.
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*
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* @param position The position to instantiate the prefab at.
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* @param scale The scale to instantiate the prefab with.
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*
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* @return The ID of the instance that was created.
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*/
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size_t Instantiate(NiPoint3 position, float scale = 1.0f) const;
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/**
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* @brief Get the list of entities in the instance with the given ID.
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*
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* @param instanceID The ID of the instance to get the entities for.
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*
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* @return The list of entities in the instance.
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*/
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static const std::vector<LWOOBJID>& GetEntities(size_t instanceID);
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/**
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* @brief Destroys the instance with the given ID.
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*
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* @param instanceID The ID of the instance to destroy.
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*/
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static void DestroyInstance(size_t instanceID);
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~Prefab() = default;
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private:
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struct Piece
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{
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LOT m_Lot;
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NiPoint3 m_Position;
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NiQuaternion m_Rotation;
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float m_Scale;
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std::vector<int32_t> m_Effects;
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};
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struct Instance
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{
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std::vector<LWOOBJID> m_Entities;
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};
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std::unordered_map<size_t, Piece> m_Pieces;
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static std::unordered_map<std::string, Prefab> m_Prefabs;
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static std::unordered_map<size_t, Instance> m_Instances;
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};
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}
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