DarkflameServer/dDatabase/Tables/CDRebuildComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDRebuildComponent {
unsigned int id; //!< The component Id
float reset_time; //!< The reset time
float complete_time; //!< The complete time
unsigned int take_imagination; //!< The amount of imagination it costs
bool interruptible; //!< Whether or not the rebuild is interruptible
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
std::string custom_modules; //!< The custom modules
unsigned int activityID; //!< The activity ID
unsigned int post_imagination_cost; //!< The post imagination cost
float time_before_smash; //!< The time before smash
};
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namespace CDRebuildComponentTable {
private:
std::vector<CDRebuildComponent> entries;
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public:
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void LoadTableIntoMemory();
// Queries the table with a custom "where" clause
std::vector<CDRebuildComponent> Query(std::function<bool(CDRebuildComponent)> predicate);
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std::vector<CDRebuildComponent> GetEntries() const;
};