DarkflameServer/dDatabase/Tables/CDObjectSkillsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDObjectSkills {
unsigned int objectTemplate; //!< The LOT of the item
unsigned int skillID; //!< The Skill ID of the object
unsigned int castOnType; //!< ???
unsigned int AICombatWeight; //!< ???
};
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namespace CDObjectSkillsTable {
private:
std::vector<CDObjectSkills> entries;
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public:
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void LoadTableIntoMemory();
// Queries the table with a custom "where" clause
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
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// Gets all the entries in the table
std::vector<CDObjectSkills> GetEntries(void) const;
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};