2021-12-05 17:54:36 +00:00
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDObjectSkills {
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unsigned int objectTemplate; //!< The LOT of the item
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unsigned int skillID; //!< The Skill ID of the object
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unsigned int castOnType; //!< ???
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unsigned int AICombatWeight; //!< ???
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};
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2023-07-16 07:27:30 +00:00
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namespace CDObjectSkillsTable {
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2021-12-05 17:54:36 +00:00
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private:
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std::vector<CDObjectSkills> entries;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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public:
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2023-07-16 07:27:30 +00:00
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void LoadTableIntoMemory();
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2023-03-17 14:36:21 +00:00
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// Queries the table with a custom "where" clause
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2021-12-05 17:54:36 +00:00
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std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
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2022-07-28 13:39:57 +00:00
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2023-03-17 14:36:21 +00:00
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// Gets all the entries in the table
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2021-12-05 17:54:36 +00:00
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std::vector<CDObjectSkills> GetEntries(void) const;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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};
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