DarkflameServer/dDatabase/Tables/CDDestructibleComponentTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDDestructibleComponent {
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unsigned int id; //!< The component ID from the ComponentsRegistry Table
int faction; //!< The Faction ID of the object
std::string factionList; //!< A list of the faction IDs
int life; //!< The amount of life of the object
unsigned int imagination; //!< The amount of imagination of the object
int LootMatrixIndex; //!< The Loot Matrix Index
int CurrencyIndex; //!< The Currency Index
unsigned int level; //!< ???
float armor; //!< The amount of armor of the object
unsigned int death_behavior; //!< The behavior ID of the death behavior
bool isnpc; //!< Whether or not the object is an NPC
unsigned int attack_priority; //!< ???
bool isSmashable; //!< Whether or not the object is smashable
int difficultyLevel; //!< ???
};
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namespace CDDestructibleComponentTable {
private:
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std::vector<CDDestructibleComponent> entries;
public:
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void LoadTableIntoMemory();
// Queries the table with a custom "where" clause
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std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
std::vector<CDDestructibleComponent> GetEntries(void) const;
};