DarkflameServer/dGame/dBehaviors/AirMovementBehavior.h

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#pragma once
#include "Behavior.h"
class AirMovementBehavior final : public Behavior
{
public:
explicit AirMovementBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
float m_Timeout;
};