DarkflameServer/dGame/Entity.tcc

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// Template definitions for Entity.
#ifndef __ENTITY__H__
#error "Include Entity.h instead of Entity.tpp"
#endif
template <typename Cmpt>
Cmpt* Entity::GetComponent() const {
const auto& componentItr = this->m_Components.find(Cmpt::ComponentType);
return componentItr == this->m_Components.end() ? nullptr : dynamic_cast<Cmpt*>(componentItr->second.get());
}
template<typename Cmpt, typename...ConstructorValues>
Cmpt* Entity::AddComponent(ConstructorValues...arguments) {
auto component = GetComponent<Cmpt>();
if (component) return dynamic_cast<Cmpt*>(component);
auto& insertedComponent = m_Components.insert_or_assign(Cmpt::ComponentType,
std::make_unique<Cmpt>(this, std::forward<ConstructorValues>(arguments)...)).first->second;
return dynamic_cast<Cmpt*>(insertedComponent.get());
}
template<typename Cmpt>
void Entity::RemoveComponent() {
m_Components.erase(Cmpt::ComponentType);
}
template<typename T>
const T& Entity::GetVar(const std::u16string& name) const {
auto* data = GetVarData(name);
if (data == nullptr) {
return LDFData<T>::Default;
}
auto* typed = dynamic_cast<LDFData<T>*>(data);
if (typed == nullptr) {
return LDFData<T>::Default;
}
return typed->GetValue();
}
template<typename T>
T Entity::GetVarAs(const std::u16string& name) const {
const auto data = GetVarAsString(name);
T value;
if (!GeneralUtils::TryParse(data, value)) {
return LDFData<T>::Default;
}
return value;
}
template<typename T>
void Entity::SetVar(const std::u16string& name, const T& value) {
auto* data = GetVarData(name);
if (data == nullptr) {
auto* data = new LDFData<T>(name, value);
m_Settings.push_back(data);
return;
}
auto* typed = dynamic_cast<LDFData<T>*>(data);
if (typed == nullptr) {
return;
}
typed->SetValue(value);
}
template<typename T>
void Entity::SetNetworkVar(const std::u16string& name, const T& value, const SystemAddress& sysAddr) {
LDFData<T>* newData = nullptr;
for (auto* data : m_NetworkSettings) {
if (data->GetKey() != name)
continue;
newData = dynamic_cast<LDFData<T>*>(data);
if (newData != nullptr) {
newData->SetValue(value);
} else { // If we're changing types
m_NetworkSettings.erase(
std::remove(m_NetworkSettings.begin(), m_NetworkSettings.end(), data), m_NetworkSettings.end()
);
delete data;
}
break;
}
if (newData == nullptr) {
newData = new LDFData<T>(name, value);
}
m_NetworkSettings.push_back(newData);
SendNetworkVar(newData->GetString(true), sysAddr);
}
template<typename T>
void Entity::SetNetworkVar(const std::u16string& name, const std::vector<T>& values, const SystemAddress& sysAddr) {
std::stringstream updates;
auto index = 1;
for (const auto& value : values) {
LDFData<T>* newData = nullptr;
const auto& indexedName = name + u"." + GeneralUtils::to_u16string(index);
for (auto* data : m_NetworkSettings) {
if (data->GetKey() != indexedName)
continue;
newData = dynamic_cast<LDFData<T>*>(data);
newData->SetValue(value);
break;
}
if (newData == nullptr) {
newData = new LDFData<T>(indexedName, value);
}
m_NetworkSettings.push_back(newData);
if (index == values.size()) {
updates << newData->GetString(true);
} else {
updates << newData->GetString(true) << "\n";
}
index++;
}
SendNetworkVar(updates.str(), sysAddr);
}
template<typename T>
T Entity::GetNetworkVar(const std::u16string& name) {
for (auto* data : m_NetworkSettings) {
if (data == nullptr || data->GetKey() != name)
continue;
auto* typed = dynamic_cast<LDFData<T>*>(data);
if (typed == nullptr)
continue;
return typed->GetValue();
}
return LDFData<T>::Default;
}