2021-12-05 17:54:36 +00:00
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#include "FvBrickPuzzleServer.h"
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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2023-12-29 04:24:30 +00:00
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#include "QuickBuildComponent.h"
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2021-12-05 17:54:36 +00:00
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void FvBrickPuzzleServer::OnStartup(Entity* self) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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2022-07-28 13:39:57 +00:00
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2024-02-10 11:05:25 +00:00
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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if (pipeNum != 1) {
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self->AddTimer("reset", 30);
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}
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}
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void FvBrickPuzzleServer::OnDie(Entity* self, Entity* killer) {
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const auto myGroup = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"spawner_name"));
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2024-02-10 11:05:25 +00:00
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const auto pipeNum = GeneralUtils::TryParse<int32_t>(myGroup.substr(10, 1));
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if (!pipeNum) return;
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2021-12-05 17:54:36 +00:00
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const auto pipeGroup = myGroup.substr(0, 10);
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2024-02-10 11:05:25 +00:00
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const auto nextPipeNum = pipeNum.value() + 1;
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2021-12-05 17:54:36 +00:00
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2023-07-17 22:55:33 +00:00
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const auto samePipeSpawners = Game::zoneManager->GetSpawnersByName(myGroup);
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2021-12-05 17:54:36 +00:00
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if (!samePipeSpawners.empty()) {
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samePipeSpawners[0]->SoftReset();
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samePipeSpawners[0]->Deactivate();
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}
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2024-02-10 11:05:25 +00:00
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if (killer && killer->IsPlayer()) {
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2021-12-05 17:54:36 +00:00
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const auto nextPipe = pipeGroup + std::to_string(nextPipeNum);
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2023-07-17 22:55:33 +00:00
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const auto nextPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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2021-12-05 17:54:36 +00:00
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if (!nextPipeSpawners.empty()) {
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nextPipeSpawners[0]->Activate();
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}
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} else {
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const auto nextPipe = pipeGroup + "1";
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2023-07-17 22:55:33 +00:00
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const auto firstPipeSpawners = Game::zoneManager->GetSpawnersByName(nextPipe);
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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if (!firstPipeSpawners.empty()) {
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firstPipeSpawners[0]->Activate();
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2022-07-28 13:39:57 +00:00
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}
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}
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2021-12-05 17:54:36 +00:00
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}
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void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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2023-12-29 04:24:30 +00:00
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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2022-07-28 13:39:57 +00:00
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2023-12-29 04:24:30 +00:00
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if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::OPEN) {
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2023-05-02 22:39:21 +00:00
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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2021-12-05 17:54:36 +00:00
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}
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}
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}
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