2021-12-05 17:54:36 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
// Custom Classes
|
|
|
|
#include "CDTable.h"
|
|
|
|
|
|
|
|
struct CDDestructibleComponent {
|
2022-07-28 13:39:57 +00:00
|
|
|
unsigned int id; //!< The component ID from the ComponentsRegistry Table
|
|
|
|
int faction; //!< The Faction ID of the object
|
|
|
|
std::string factionList; //!< A list of the faction IDs
|
|
|
|
int life; //!< The amount of life of the object
|
|
|
|
unsigned int imagination; //!< The amount of imagination of the object
|
|
|
|
int LootMatrixIndex; //!< The Loot Matrix Index
|
|
|
|
int CurrencyIndex; //!< The Currency Index
|
|
|
|
unsigned int level; //!< ???
|
|
|
|
float armor; //!< The amount of armor of the object
|
|
|
|
unsigned int death_behavior; //!< The behavior ID of the death behavior
|
|
|
|
bool isnpc; //!< Whether or not the object is an NPC
|
|
|
|
unsigned int attack_priority; //!< ???
|
|
|
|
bool isSmashable; //!< Whether or not the object is smashable
|
|
|
|
int difficultyLevel; //!< ???
|
2021-12-05 17:54:36 +00:00
|
|
|
};
|
|
|
|
|
2023-03-17 14:36:21 +00:00
|
|
|
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
|
2021-12-05 17:54:36 +00:00
|
|
|
private:
|
2022-07-28 13:39:57 +00:00
|
|
|
std::vector<CDDestructibleComponent> entries;
|
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
public:
|
2023-07-25 08:26:52 +00:00
|
|
|
void LoadValuesFromDatabase();
|
2023-03-17 14:36:21 +00:00
|
|
|
// Queries the table with a custom "where" clause
|
2022-07-28 13:39:57 +00:00
|
|
|
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
|
|
|
|
|
2023-07-25 08:26:52 +00:00
|
|
|
const std::vector<CDDestructibleComponent>& GetEntries(void) const;
|
2021-12-05 17:54:36 +00:00
|
|
|
};
|