2021-12-05 17:54:36 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
// Custom Classes
|
|
|
|
#include "CDTable.h"
|
|
|
|
|
|
|
|
struct CDInventoryComponent {
|
|
|
|
unsigned int id; //!< The component ID for this object
|
|
|
|
unsigned int itemid; //!< The LOT of the object
|
|
|
|
unsigned int count; //!< The count of the items the object has
|
|
|
|
bool equip; //!< Whether or not to equip the item
|
|
|
|
};
|
|
|
|
|
2023-03-17 14:36:21 +00:00
|
|
|
class CDInventoryComponentTable : public CDTable<CDInventoryComponentTable> {
|
2021-12-05 17:54:36 +00:00
|
|
|
private:
|
|
|
|
std::vector<CDInventoryComponent> entries;
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
public:
|
2023-03-17 14:36:21 +00:00
|
|
|
CDInventoryComponentTable();
|
|
|
|
// Queries the table with a custom "where" clause
|
2021-12-05 17:54:36 +00:00
|
|
|
std::vector<CDInventoryComponent> Query(std::function<bool(CDInventoryComponent)> predicate);
|
2022-07-28 13:39:57 +00:00
|
|
|
|
2021-12-05 17:54:36 +00:00
|
|
|
std::vector<CDInventoryComponent> GetEntries(void) const;
|
|
|
|
};
|