DarkflameServer/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp

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#include "FvConsoleLeftQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eTerminateType.h"
#include "eRebuildState.h"
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::COMPLETED) {
self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftUp");
}
} else if (state == eRebuildState::RESETTING) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftDown");
}
}
}
void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"AmActive")) {
return;
}
if (self->GetVar<bool>(u"IAmBuilt")) {
self->SetVar(u"AmActive", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftActive");
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}