DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RemoveActionsMessage.h

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#ifndef __REMOVEACTIONSMESSAGE__H__
#define __REMOVEACTIONSMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class RemoveActionsMessage : public BehaviorMessageBase {
public:
RemoveActionsMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorID() { return behaviorID; };
const uint32_t GetActionIndex() { return actionIndex; };
const StripId GetStripID() { return stripID; };
const BehaviorState GetStateID() { return stateID; };
private:
uint32_t behaviorID;
uint32_t actionIndex;
StripId stripID;
BehaviorState stateID;
};
#endif //!__REMOVEACTIONSMESSAGE__H__