mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-03 12:13:38 +00:00
237 lines
7.7 KiB
C++
237 lines
7.7 KiB
C++
|
#include <CDPropertyEntranceComponentTable.h>
|
|||
|
#include "PropertyEntranceComponent.h"
|
|||
|
#include "PropertySelectQueryProperty.h"
|
|||
|
#include "RocketLaunchpadControlComponent.h"
|
|||
|
#include "Character.h"
|
|||
|
#include "GameMessages.h"
|
|||
|
#include "dLogger.h"
|
|||
|
#include "Database.h"
|
|||
|
#include "PropertyManagementComponent.h"
|
|||
|
|
|||
|
PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
|
|||
|
{
|
|||
|
this->propertyQueries = {};
|
|||
|
|
|||
|
auto table = CDClientManager::Instance()->GetTable<CDPropertyEntranceComponentTable>("PropertyEntranceComponent");
|
|||
|
const auto& entry = table->GetByID(componentID);
|
|||
|
|
|||
|
this->m_MapID = entry.mapID;
|
|||
|
this->m_PropertyName = entry.propertyName;
|
|||
|
}
|
|||
|
|
|||
|
void PropertyEntranceComponent::OnUse(Entity* entity)
|
|||
|
{
|
|||
|
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
|
|||
|
|
|||
|
AMFArrayValue args;
|
|||
|
|
|||
|
auto* state = new AMFStringValue();
|
|||
|
state->SetStringValue("property_menu");
|
|||
|
|
|||
|
args.InsertValue("state", state);
|
|||
|
|
|||
|
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
|
|||
|
|
|||
|
delete state;
|
|||
|
}
|
|||
|
|
|||
|
void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr)
|
|||
|
{
|
|||
|
LWOCLONEID cloneId = 0;
|
|||
|
|
|||
|
if (index == -1 && !returnToZone)
|
|||
|
{
|
|||
|
cloneId = entity->GetCharacter()->GetPropertyCloneID();
|
|||
|
}
|
|||
|
else if (index == -1 && returnToZone)
|
|||
|
{
|
|||
|
cloneId = 0;
|
|||
|
}
|
|||
|
else if (index >= 0)
|
|||
|
{
|
|||
|
index++;
|
|||
|
|
|||
|
const auto& pair = propertyQueries.find(entity->GetObjectID());
|
|||
|
|
|||
|
if (pair == propertyQueries.end()) return;
|
|||
|
|
|||
|
const auto& query = pair->second;
|
|||
|
|
|||
|
if (index >= query.size()) return;
|
|||
|
|
|||
|
cloneId = query[index].CloneId;
|
|||
|
}
|
|||
|
|
|||
|
auto* launcher = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
|
|||
|
|
|||
|
if (launcher == nullptr)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
|
|||
|
|
|||
|
launcher->Launch(entity, LWOOBJID_EMPTY, LWOMAPID_INVALID, cloneId);
|
|||
|
}
|
|||
|
|
|||
|
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity,
|
|||
|
bool includeNullAddress,
|
|||
|
bool includeNullDescription,
|
|||
|
bool playerOwn,
|
|||
|
bool updateUi,
|
|||
|
int32_t numResults,
|
|||
|
int32_t reputation,
|
|||
|
int32_t sortMethod,
|
|||
|
int32_t startIndex,
|
|||
|
std::string filterText,
|
|||
|
const SystemAddress& sysAddr)
|
|||
|
{
|
|||
|
Game::logger->Log("PropertyEntranceComponent", "On Sync %d %d %d %d %i %i %i %i %s\n",
|
|||
|
includeNullAddress,
|
|||
|
includeNullDescription,
|
|||
|
playerOwn,
|
|||
|
updateUi,
|
|||
|
numResults,
|
|||
|
reputation,
|
|||
|
sortMethod,
|
|||
|
startIndex,
|
|||
|
filterText.c_str()
|
|||
|
);
|
|||
|
|
|||
|
auto* launchpadComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
|
|||
|
if (launchpadComponent == nullptr)
|
|||
|
return;
|
|||
|
|
|||
|
std::vector<PropertySelectQueryProperty> entries {};
|
|||
|
PropertySelectQueryProperty playerEntry {};
|
|||
|
|
|||
|
auto* character = entity->GetCharacter();
|
|||
|
playerEntry.OwnerName = character->GetName();
|
|||
|
playerEntry.Description = "No description.";
|
|||
|
playerEntry.Name = "Your property!";
|
|||
|
playerEntry.IsModeratorApproved = true;
|
|||
|
playerEntry.AccessType = 2;
|
|||
|
playerEntry.CloneId = character->GetPropertyCloneID();
|
|||
|
|
|||
|
entries.push_back(playerEntry);
|
|||
|
|
|||
|
sql::ResultSet* propertyEntry;
|
|||
|
sql::PreparedStatement* propertyLookup;
|
|||
|
|
|||
|
const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR;
|
|||
|
|
|||
|
if (!moderating)
|
|||
|
{
|
|||
|
propertyLookup = Database::CreatePreppedStmt(
|
|||
|
"SELECT * FROM properties WHERE (name LIKE ? OR description LIKE ? OR "
|
|||
|
"((SELECT name FROM charinfo WHERE prop_clone_id = clone_id) LIKE ?)) AND "
|
|||
|
"(privacy_option = 2 AND mod_approved = true) OR (privacy_option >= 1 "
|
|||
|
"AND (owner_id IN (SELECT friend_id FROM friends WHERE player_id = ?) OR owner_id IN (SELECT player_id FROM "
|
|||
|
"friends WHERE friend_id = ?))) AND zone_id = ? LIMIT ? OFFSET ?;"
|
|||
|
);
|
|||
|
|
|||
|
const std::string searchString = "%" + filterText + "%";
|
|||
|
Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
|
|||
|
propertyLookup->setString(1, searchString.c_str());
|
|||
|
propertyLookup->setString(2, searchString.c_str());
|
|||
|
propertyLookup->setString(3, searchString.c_str());
|
|||
|
propertyLookup->setInt64(4, entity->GetObjectID());
|
|||
|
propertyLookup->setInt64(5, entity->GetObjectID());
|
|||
|
propertyLookup->setUInt(6, launchpadComponent->GetTargetZone());
|
|||
|
propertyLookup->setInt(7, numResults);
|
|||
|
propertyLookup->setInt(8, startIndex);
|
|||
|
|
|||
|
propertyEntry = propertyLookup->executeQuery();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
propertyLookup = Database::CreatePreppedStmt(
|
|||
|
"SELECT * FROM properties WHERE privacy_option = 2 AND mod_approved = false AND zone_id = ?;"
|
|||
|
);
|
|||
|
|
|||
|
propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
|
|||
|
|
|||
|
propertyEntry = propertyLookup->executeQuery();
|
|||
|
}
|
|||
|
|
|||
|
while (propertyEntry->next())
|
|||
|
{
|
|||
|
const auto propertyId = propertyEntry->getUInt64(1);
|
|||
|
const auto owner = propertyEntry->getUInt64(2);
|
|||
|
const auto cloneId = propertyEntry->getUInt64(4);
|
|||
|
const auto name = propertyEntry->getString(5).asStdString();
|
|||
|
const auto description = propertyEntry->getString(6).asStdString();
|
|||
|
const auto privacyOption = propertyEntry->getInt(9);
|
|||
|
const auto reputation = propertyEntry->getInt(15);
|
|||
|
|
|||
|
PropertySelectQueryProperty entry {};
|
|||
|
|
|||
|
auto* nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
|
|||
|
|
|||
|
nameLookup->setUInt64(1, cloneId);
|
|||
|
|
|||
|
auto* nameResult = nameLookup->executeQuery();
|
|||
|
|
|||
|
if (!nameResult->next())
|
|||
|
{
|
|||
|
delete nameLookup;
|
|||
|
|
|||
|
Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
|
|||
|
|
|||
|
continue;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
entry.IsOwner = owner == entity->GetObjectID();
|
|||
|
entry.OwnerName = nameResult->getString(1).asStdString();
|
|||
|
}
|
|||
|
|
|||
|
if (!moderating)
|
|||
|
{
|
|||
|
entry.Name = name;
|
|||
|
entry.Description = description;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
entry.Name = "[Awaiting approval] " + name;
|
|||
|
entry.Description = "[Awaiting approval] " + description;
|
|||
|
}
|
|||
|
|
|||
|
entry.IsFriend = privacyOption == static_cast<int32_t>(PropertyPrivacyOption::Friends);
|
|||
|
entry.Reputation = reputation;
|
|||
|
entry.CloneId = cloneId;
|
|||
|
entry.IsModeratorApproved = true;
|
|||
|
entry.AccessType = 3;
|
|||
|
|
|||
|
entries.push_back(entry);
|
|||
|
|
|||
|
delete nameLookup;
|
|||
|
}
|
|||
|
|
|||
|
delete propertyLookup;
|
|||
|
|
|||
|
/*
|
|||
|
const auto entriesSize = entries.size();
|
|||
|
|
|||
|
if (startIndex != 0 && entriesSize > startIndex)
|
|||
|
{
|
|||
|
for (size_t i = 0; i < startIndex; i++)
|
|||
|
{
|
|||
|
entries.erase(entries.begin());
|
|||
|
}
|
|||
|
}
|
|||
|
*/
|
|||
|
|
|||
|
propertyQueries[entity->GetObjectID()] = entries;
|
|||
|
|
|||
|
GameMessages::SendPropertySelectQuery(
|
|||
|
m_Parent->GetObjectID(),
|
|||
|
startIndex,
|
|||
|
entries.size() >= numResults,
|
|||
|
character->GetPropertyCloneID(),
|
|||
|
false,
|
|||
|
true,
|
|||
|
entries,
|
|||
|
sysAddr
|
|||
|
);
|
|||
|
}
|