DarkflameServer/dScripts/ai/AG/AgShipPlayerShockServer.h

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#pragma once
#include "CppScripts.h"
class AgShipPlayerShockServer : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user);
void OnTimerDone(Entity* self, std::string timerName);
private:
std::u16string shockAnim = u"knockback-recovery";
float fxTime = 2.0;
bool active = false;
};